Five pillars of Immersive Sims

An example of a Thief mission map
An example of a System Shock level
In stealth focused immersive sims, there are multiple ways from Point A to Point B. In assault focused immersive sims, there is usually one way.
Combinations of various abilities and weapons in BioShock generate different combat tactics
When a player fails to stay undetected in Thief, running away from guards and improvisation is the best option
Interior in BioShock Infinite
Interior in Dishonored 2
Interior in Thief 2: The Metal Age
JC Denton decides the fate of the civilization at the end of Deus Ex

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